using System.Net.Sockets; using Spectre.Console; using Toak.Core; namespace Toak.Commands; public static class ToggleCommand { public static async Task ExecuteAsync(bool pipeToStdout, bool copyToClipboard, bool verbose) { Logger.Verbose = verbose; var socketPath = DaemonService.GetSocketPath(); try { using var socket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.Unspecified); var endPoint = new UnixDomainSocketEndPoint(socketPath); await socket.ConnectAsync(endPoint); // Send TOGGLE (cmd == 4), pipeToStdout, copyToClipboard var msg = new byte[] { 4, (byte)(pipeToStdout ? 1 : 0), (byte)(copyToClipboard ? 1 : 0) }; await socket.SendAsync(msg, SocketFlags.None); if (verbose) { Console.WriteLine("Sent TOGGLE command to daemon."); } // Wait for response text if pipeToStdout or if it takes a while we just wait until the socket closes // This is required so the client process stays alive to receive the text through stdout var responseBuffer = new byte[4096]; while (true) { var received = await socket.ReceiveAsync(responseBuffer, SocketFlags.None); if (received == 0) break; // socket closed by daemon if (pipeToStdout) { var text = System.Text.Encoding.UTF8.GetString(responseBuffer, 0, received); Console.Write(text); } } } catch (SocketException) { AnsiConsole.MarkupLine("[red]Failed to connect to Toak daemon.[/]"); AnsiConsole.MarkupLine("Please ensure the daemon is running in the background:"); AnsiConsole.MarkupLine(" [dim]toak daemon[/]"); } catch (Exception ex) { AnsiConsole.MarkupLine($"[red]Error:[/] {ex.Message}"); } } }